PRODUCT: DESYNC PROTOCOL PUBLISHER: UNDEFINED STUDIO SL
Legal // Privacy Policy

Privacy Policy

DESYNC PROTOCOL · Last updated: 26 October 2026 (version 4) · Versión en español

Product DESYNC PROTOCOL (PC)
Publisher & Controller UNDEFINED STUDIO SL
Privacy Contact [email protected]

In short. To play online you sign in with your Epic Games account. Our server stores, linked to an account identifier derived from your Epic product user ID: your progress (refuge project, milestones and chosen suit), your items and their history, your field outings and the devices you deploy, your membership of and contributions to cells (groups), snapshots of the world state and, separately, the old locker and the in-game traces you leave (marks, tapes, dropped items) signed with your display name. Except for traces (7–30 days) and the old locker (12 months without use), we keep it while your account is active, until it is automatically deleted due to inactivity (accounts inactive for 24 months are purged) or until you ask for deletion. You can download a copy of your data or erase your account directly in-game from SETTINGS > ACCOUNT, or request it from us by email at any time. Your Epic friends list is read by the game on your PC and is not sent to our server. Your live position is shared with the server while you play and is not stored. We do not record voice chat, we do not use cookies or advertising, and we never sell data.

1. Who is responsible

The data controller for the game's online services and this website is UNDEFINED STUDIO SL (NIF B56907785 · Avenida Agricultor 19, bajo · 12600 La Vall d'Uixó (Castellón), España). Contact for anything related to privacy: [email protected].

This policy covers the PC game DESYNC PROTOCOL (the "Game"), its online services (the "Service") and this website. Your Epic Games account itself is governed by Epic Games' Privacy Policy.

2. What we store, why, and for how long

Data retention and inactivity purge

Data linked to your account (progress, items, outings, devices, cells and world state) is kept while your account remains active. If an account logs no activity for 24 consecutive months (730 days), the server automatically deletes it through a daily scheduled purge. The old locker expires after 12 months without use and traces expire within 7–30 days, as detailed in the table above.

Backups

We make no backups of our own of this data. Our provider (Cloudflare) keeps an internal change log of its storage that allows recovery up to 30 days back; we have no access to it and do not use it. So after we delete your data, technical remnants may stay in that log for up to 30 days before disappearing on their own.

What we do not do

Optional conversations with survivors (NPCs)

This optional feature is for adults aged 18 or older. After accepting this policy, the default hands-free mode listens when you approach a survivor: simply speak nearby, without pressing a key. The conversation key mutes or resumes listening; push-to-talk mode is also available. The Game captures voice snippets of up to 12 seconds and sends them, up to four recent exchanges, and limited game facts (such as battery charge and the character's stock) through our server to Google's paid Gemini API to transcribe and answer. When online character speech is needed, Google also processes the generated line for speech synthesis. We do not send Google your sign-in token, Epic identifier or account identifier.

We do not store these recordings, transcripts or replies on our server or add them to shared in-game tapes. Recent dialogue stays in your PC's memory until you change character or world, or close the Game. Pseudonymous usage counters expire at the end of the UTC day and are deleted automatically. Google does not use paid API inputs or outputs to train models or improve its products, but may retain them for a limited period for security, abuse prevention and legal obligations under its API terms. The conversation key shown in the visor stops listening; closing the Game ends activation. This feature is separate from Epic's voice chat between players.

Data stored on your own PC

The Game keeps settings (such as your preferred guild) and a local copy of your guild's progress on your computer. It stays on your device; we have no access to it, and uninstalling the Game removes it.

3. Who else sees your data

Epic Games and Cloudflare may process data outside the European Economic Area, including in the United States. Such transfers are covered by the European Commission's Standard Contractual Clauses and/or the EU–US Data Privacy Framework.

4. Legal bases (GDPR)

Processing optional NPC conversations is based on your consent (Article 6(1)(a)). You can stop using them and turn listening off at any time without affecting the rest of the Game. In the default hands-free mode, proximity listening becomes available again when you open the Game.

5. Your rights and deleting your data

You can ask us for access to, correction, deletion or a copy (portability) of your personal data, and object to or restrict its processing.

In-game self-service

The Game provides direct self-service tools under SETTINGS > ACCOUNT (available in the main lobby and in the pause menu during a session):

Requests by email

If you cannot access the Game or prefer to submit a request by email, write to [email protected] with your Epic display name. Since we do not store your email or real name, to locate your progress we need the account identifier shown in-game or derived from your Epic ID, and we will verify account ownership before disclosing or deleting anything.

Deletion process and shared assets

You can also stop using the online features at any time, and remove the Game's access to your Epic account in your Epic account settings (Apps and Accounts). If you are not satisfied with our answer, you can complain to your data protection authority (in Spain, the Agencia Española de Protección de Datos).

6. Children

The Game is a horror game and is not directed at children. If you are under the age of digital consent in your country (14 in Spain, up to 16 elsewhere in the EU), do not use the online features without the consent of a parent or guardian. Epic accounts for younger players are subject to Epic's own parental controls.

7. Security

Traffic between the Game and our server is encrypted (HTTPS/WSS). Requests are authenticated with signed tokens, and the stored data is only reachable through the Service's own access checks.

8. Changes

If we change what we collect or how we use it, we will update this page and its date, and announce significant changes in the Game or on this website before they apply.

9. Contact

UNDEFINED STUDIO SL · [email protected]